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  • #: 35811
  • Price: $3.99 In Apple Store
  • Category: Games
  • Updated: 2010-08-03
  • Current Version: 4.2
  • 4.2
  • Size: 4.20 MB
  • Language: English
  • Seller: Tom Keith
  • Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later
  • © Tom Keith
  •  Add to Favorite apps



Backgammon is a lot of fun with iGammon. It's easy to move the checkers by dragging them. Or touch a checker you want to move, then the point you want to move it to. The smooth animation gives the game a great feel.

"The interface in iGammon is clean and easy to use. Best of all, it just works."



• Landscape or portrait orientation.

• Fast animation.

• Autoplay forced moves.

• The "auto finish" feature plays both sides to the end of the game.

• Undo button lets you to take back moves.

• Repeat button lets you see your opponent's move again.

• Running pip count.

• Choose direction of play. Bear off either to the left or to the right.

• Reverse colors. Choose red or yellow checkers.

• Human-vs-human play. Use your iPad, iPhone or iPod Touch as a traveling backgammon board!

• Tutor mode tells you when you've made a mistake.

• Hint feature gives you a suggestion if you can't decide what to do.



There are three modes of play: "single games", "table stakes", or "match play".

In SINGLE GAMES, each game is played without a doubling cube. You get one point for a normal win, two points for a "gammon", and three points for a "backgammon".

In TABLE STAKES, you and your opponent start with an equal number of chips. The goal is to collect all the chips before your opponent does. Use the doubling cube to increase the stakes. If you play with the "Jacoby rule", gammons and backgammon don't count unless the cube has been turned. If you play with the "Beavers rule", a player who accepts a double may immediately redouble and still keep the cube.

In MATCH PLAY, the goal is to be the first player to reach a specified total number of points. Use the doubling cube to increase the stakes. The "Crawford rule" says that the doubling cube is out of play for one game after either player gets to within one point of winning the match. (The doubling cube shows a "C" during the Crawford game.)

You offer a double by sliding the cube over to your opponent's side of the board. Opponent can accept the double by pressing "Take" (the game continues at twice the previous stakes), or reject the double by pressing "Drop" (he loses the game and must pay the previous stakes.)



The computer AI is VERY strong. There are four styles of player: Cautious, Wild, Advanced, and Expert. All of them are fun and challenging. [By the way, the dice in all levels of iGammon are random and fair. Sometimes you will get bad luck. (Yes, backgammon can be a cruel game!) Don't let bad luck affect your game. Concentrate on doing the best you can and you will see your game improve over time.]


Thank you for all the suggestions. If you have a feature you'd like to see, please email me at tom@bkgm.com. Many user suggestions have already been incorporated into this app.

I hope you enjoy iGammon. Thank you for playing!

Tom Keith, June 2010.

What's New in Version 4.2

Fixed bug where a checker is flipped on edge at the start of a new game.

View iPhone screenshots | View iPad screenshots

iPhone Screenshots

iGammon iPhone Screenshot 1
iGammon iPhone Screenshot 2
iGammon iPhone Screenshot 3
iGammon iPhone Screenshot 4

iPad Screenshots

iGammon iPad Screenshot 1

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Rated 1/5 based on 3 customer reviews.


2/5 stars

UPDATED REVIEW: Congratulations, Tom Keith!

UPDATE: Let's give a round of applause to iGammon developer Tom Keith for winning the award for "Most Outrageous Statement By a Developer Regarding Their App" for his claim, "...the dice at all levels of iGammon are random and fair." It was a close contest between Tom; Zenessa, for all of Professor McMurphy's Subliminal Techniques apps; and Hudson, the developers of Nikoli Sudoku, for claiming they originated Sudoku. Once you've played iGammon for more than 5 minutes you'll quickly see why Mr. Keith is so deserving of this high honor. Congratulations, Tom!
When I first read the reviews for this backgammon app I thought, "yeah, yeah...all computer backgammon programs cheat at least somewhat in the dice rolls, stop whining." But my god! This thing cheats more blatantly and frequently than any other BG program out there! Almost always rolls EXACTLY what's needed and prevents you from making any kind of plays at all. Only way to even have a chance with this game is to offer doubling very early if you're at all ahead, otherwise you're likely to be dead. I have won a few games but beating a full match of games is almost impossible. One of the most annoying game apps I've ever downloaded. Thank god it was free! The only plus to this beast of an app is that it has a good sense of where you intend to place a piece after you roll; you can point your chip in the general area of the roll and it will automatically land there. Other than that, don't pay any money for this unless you enjoy endless frustration.

2/5 stars

Unfair Odds

The game won 48 out of 52 first rolls...Need I say more?

0/5 stars

Outstanding, BUT dice are loaded for opponent

Tom, are you paying attention? How about a fair/different algorithm for the dice rolling? Too many people are complaining for this to be isolated. The game is no fun when playing a loaded opponent.

This would be an OUTSTANDING app except for one major drawback. I have never seen such "lucky" rolls for the opponent. The opponent reguarly gets precisely the roll it needs while the dice aren't as friendly for the player. The regular distribution of rolls in favor of the opponent is skewed by the game.

Build in a better random generator for the dice, and you have a 5-star rating.

Tip - when the computer offers the doubling cube, take it no matter how good of a position you think you are in. The odds of the opponent getting exactly what it needs on the very next roll to break the game wide open is very high - even when you are mostly covered and only a lucky roll could bust you.


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